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And finally, like the games that came before it, enchanted-padlocks, magical plants, and pitch-black corridors act as progression gates, locking some content behind abilities to be unlocked on a later visit.Īt this point, we all agreed that, were this where the project ended, we’d be thoroughly impressed and happy with the time we spent in it. Quests keep us tethered to our objective of moving forward while encouraging us to explore. Shopkeepers can be interacted with and sell items related both to gameplay and the world we’re now fully-immersed in. Not only is Diagon Alley impressive in its accuracy against the source material, it’s captivating as a game space. It was our time in Diagon Alley that most firmly readied us for the level of effort and attention to detail that exists throughout the map. From here, we traveled first to the Leaky Cauldron pub, London’s gateway to Diagon Alley, the urban shopping district of Wizarding-World England. I quickly moved on from my home at Privet Drive, taking the Knight Bus to a custom-built London, the accuracy of which I can’t begin to gauge (though it looks very pretty for sure). Here, my trip (and the trip of a couple of friends who joined/generously hosted the server we played on) mimicked Harry’s, but felt like my (our) own.Įxpecting to be delivered pretty quickly to Hogwarts, I was surprised immediately by the immense scope of what is, at the end of the day, a fan-made project built in Minecraft. I was a newly-enrolled first year on my way to Hogwarts for the first time. When I loaded up the map for the first time, despite initially waking up on Harry’s native Privet Drive, the narrative made clear to me that this was a clean slate: I wasn’t Harry Potter or one of his close friends. Their presence puts the map’s Hogwarts squarely within the Harry Potter years (Harry’s third year at the school in 1993, for the real fans), but the limitations end there. To be clear, the game isn’t completely rid of Harry Potter – he and the characters we’re most familiar with are all present, woven into this new plot.
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Where those previous titles had a responsibility to retell the story presented in one Harry Potter movie, with book-details sprinkled in, Minecraft School is unbound by that same restriction, which leaves its creators free to explore the Wizarding World universe through a more ambitious lens. Where Minecraft School deviates from the original Harry Potter games is its divorce from the perspective of their titular character. The core gameplay follows the same central path of its predecessors, going to classes at Hogwarts, learning spells, and then using those spells to solve puzzles and explore the castle. Make no mistake, this map was designed to act as a spiritual successor to those titles, games I hold a fair bit of nostalgia for.
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The map takes the familiar, creative block-building game and turns it into something that plays much more like the old Harry Potter PC games of the early 2000s.

What’s so impressive about Minecraft School is first its absolute scale, but also that, a few hours in, it’s easy to forget I’m playing Minecraft. Everything in the trailer above is built, engineered, and rendered within the game, and, excluding its signature texture pack, no additional modifications required.

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Minecraft School of Witchcraft and Wizardry would be the most captivating Minecraft mod I’ve ever played… if it were a mod.
